Monday, 19 December 2011
2D level design completed!
In my previous post I included some screens of my incomplete 2D level design before adding a player path and some final touches. My 2D design changed slightly as I was modelling it in 3D as I realised that some things would work better for the 3D model if they were different and there were a few things that I wanted to add to my level. I have now finalised my paper based design to a standard that I'm happy with and in such a way that will make for a good level in 3D. The quality still isn't great because I drew it in pencil and didn't go over it in pen before scanning it in, but this is my final 2D version of my level. More updates to follow soon!
Peace out!
P.s. The next person to mock my trees will die :P
3D Model update!
Peace out!
Friday, 25 November 2011
Wahlström Residence F1
I also have a few ideas for the name of this so-far untitled game!
More updates coming soon.
Tuesday, 22 November 2011
Level Design Ideas
Okay, so before we were set the level design assignment I had just started reading a book called "The Girl with the Dragon Tattoo" by Stieg Larsson. So when we were told we had to draw inspiration from a piece of text I just decided to keep reading this book and see what I could take from it. I could've chosen many different ideas from this book but I chose to use this piece of text which contains one of my favourite quotes from the book.
“Allow me to say first that this was not a very complicated assignment, apart from the fact that the description of the task itself was somewhat vague. You wanted to know ‘everything that could be dug up’ about him, but gave no indication of whether there were anything in particular you were looking for. For this reason it’s something of a pout-pourri of his life. The report is 193 pages long, but 120 pages are copies of articles he wrote or press clippings. Blomkvist is a public person with few secrets and not very much to hide.”
“But he does have some secrets?” Frode Said.
“Everyone has secrets,” she replied neutrally. “It’s just a matter of finding out what they are.”
My 3-D level will be based on a game about a private investigator who is hired (at least for this level or part of the game) to dig up as much information about the C.E.O of an industrial corporation as they can. Their client (An industrial journalist) is certain that this guy has more than a few skeletons in his closet and he wants proof so that he can expose him.
My level will be set in a building (torn between a manor and an industrial facility) where said secrets can be found out. The player will have to infiltrate the building using means they deem necessary or ethical to gain the documentation/data their client requires. Whether it's to go in all guns blazing, stealthily work their way around security or blend in as an employ of the company they must avoid detection at all costs.
Just as a small footnote to anybody who enjoys reading. Check out the Millenium Trilogy by Stieg Larsson. I've recently finished this book and would recommend it to anyone.
Peace out
It's been a while
First thing's first, my Game Proposal Document for Rebirth was completed, handed in and all but forgotten about by myself as I tried to knuckle down with the next assignments we had to complete. I was glad to have it out of the way but there wasn't much time to celebrate as we had already started a small group assignment based around 2-D level design.
We based our level on a side scrolling platforming game following the story of a bad ass engineer who's job it was to pay a visit to a robot factory in space to quell the uprising of murderous robots as they started to malfunction and wanted independence from their human creators.
Thursday, 20 October 2011
So much story, so little time
The shadows were stirring.
Knowing that time was short, the priest pushed away from his desk as he turned to his bookshelf. He pulled a large and very dusty book from one of the shelves, moved back to his desk, and opened the book to a page he had already memorised long ago. As he turned his back to the book and started to recite what was written, he clutched a small trinket that was tied around his neck and held it very close to his chest.
I’ve seen the hatred, I’ve seen the death. I’ve seen a pitiful world so now I’ve left.
Don’t be scared, it’s just not your time. If you’re pure then your heart will find mine.
The priest removed the trinket from around his neck and carefully placed it on top of the page he had been reading from. He then opened his drawer and removed a small golden-hilted knife he used for opening envelopes.
He stood up and held the small glinting knife to his own throat. The candles flickered as the crimson red blood began to pour from his throat and down his white robes. He dropped to a heap on the floor just as all of the candles in the room went out. In the darkness, another voice picked up where the priest left off.
It’s not just for me. I did this for you. One day, you’ll see my world anew.
For now, I leave this key and say goodbye. Don’t let them taint my land in the sky.
A figure emerged from the shadows and a candle placed on the priest’s desk re-lit. He moved over to the book and picked the priest’s trinket from the page. He dangled it in the candle-light and analysed it for a second. He then placed it around his own neck and disappeared into the shadows once again.
Then there was silence. The only life left in the room was the candle that continued to very slowly burn away.
Thursday, 29 September 2011
Wipe yourself off man. You dead.
Tuesday, 27 September 2011
What and what not?
JRPG's despite their decrease in popularity this generation with western games dominating the market. My point is that, is my taste more acquired than that of the average gamer? Would my game idea be more popular if I just came out with a military themed FPS? It seems that the best selling games of the modern day don't offer much in way of originality. There are exceptions of course but it's not often that I can pick up a new game and experience something completely different to anything I've played before.
Tuesday, 20 September 2011
DAWWWWM!
Peace out!
Sunday, 18 September 2011
I'm worldly. I've been to Hyrule, Liberty City, Zebes, Fastoon, Na Pali, Stilwater & Sera. All in nothing but my underwear.
Saturday, 17 September 2011
Brand New Inspiration!
Anyway, after a night out with a few guys from the class and getting to know them a bit I think when it comes to presenting my idea I should be a little less nervous. I spent most of Friday writing up my overview and I just finished it up this morning. I've been thinking about my idea since the first lesson we had and I've been coming up with new ideas and parts to the plot and background. I've been drawing inspiration from other games, films and music. Including a music video of a band that I love called "Brand New". I'm hoping it receives a good response from some of the class and in particular those that like a good RPG and/or fantasy adventure games (I'm gonna be aiming this at Darren as he's a huge FF geek).
Peace out!
Trying to get the hang of it!
Thursday, 15 September 2011
First Post
I took this course because, whilst studying at college, I realised there wasn't another profession that I could have as much passion for as one in the game industry. So what I want from the course, is simply the skills to take me into a career that I will love, rather than a job that I have no interest in. I think I'll reach this goal with the course I have chosen.
I already have a strong idea for the first assignment which is a game proposal document and have already started my research and planning. I'm looking forward to the rest of the course particularly when it comes to actually creating our own games.