Friday 25 November 2011

Wahlström Residence F1

I finally decided to go with the residence of Swedish Industrialist Jonas Wahlström for the setting of my level. The player will have to use a number of tactics/techniques to move undetected through the manor and find all the evidence needed to expose the tycoon for the crook that he really is. The level takes place on the evening of a dinner party hosted by Jonas Wahlström for some of the more connected members of the industrial world. The player has been hired by the financial journalist Karl Briarwood who is undercover as a guest at the party. Karl Briarwood is willing to help the player from the inside as much as he can, but of course his help is limited. He will contact the player via e-mail on a mobile device to give them hints and tips as they progress.


I have pretty much completed the paper based design for the first of two floors of the manor. I know the pictures aren't great due to a lack of scanner but I'll take some better ones when the whole 2D design is
complete.

I also have a few ideas for the name of this so-far untitled game!

More updates coming soon.

Peace out!

Tuesday 22 November 2011

Level Design Ideas


Okay, so before we were set the level design assignment I had just started reading a book called "The Girl with the Dragon Tattoo" by Stieg Larsson. So when we were told we had to draw inspiration from a piece of text I just decided to keep reading this book and see what I could take from it. I could've chosen many different ideas from this book but I chose to use this piece of text which contains one of my favourite quotes from the book.

“Allow me to say first that this was not a very complicated assignment, apart from the fact that the description of the task itself was somewhat vague. You wanted to know ‘everything that could be dug up’ about him, but gave no indication of whether there were anything in particular you were looking for. For this reason it’s something of a pout-pourri of his life. The report is 193 pages long, but 120 pages are copies of articles he wrote or press clippings. Blomkvist is a public person with few secrets and not very much to hide.”
“But he does have some secrets?” Frode Said.
“Everyone has secrets,” she replied neutrally. “It’s just a matter of finding out what they are.”

My 3-D level will be based on a game about a private investigator who is hired (at least for this level or part of the game) to dig up as much information about the C.E.O of an industrial corporation as they can. Their client (An industrial journalist) is certain that this guy has more than a few skeletons in his closet and he wants proof so that he can expose him.

My level will be set in a building (torn between a manor and an industrial facility) where said secrets can be found out. The player will have to infiltrate the building using means they deem necessary or ethical to gain the documentation/data their client requires. Whether it's to go in all guns blazing, stealthily work their way around security or blend in as an employ of the company they must avoid detection at all costs.

Just as a small footnote to anybody who enjoys reading. Check out the Millenium Trilogy by Stieg Larsson. I've recently finished this book and would recommend it to anyone.

Peace out

It's been a while

So, It's been some time since I last blogged and so much has happened between now and then.

First thing's first, my Game Proposal Document for Rebirth was completed, handed in and all but forgotten about by myself as I tried to knuckle down with the next assignments we had to complete. I was glad to have it out of the way but there wasn't much time to celebrate as we had already started a small group assignment based around 2-D level design.

We based our level on a side scrolling platforming game following the story of a bad ass engineer who's job it was to pay a visit to a robot factory in space to quell the uprising of murderous robots as they started to malfunction and wanted independence from their human creators.

We presented our work and I was pretty pleased with what our group had to offer. This leads us to present day where we are working individually on a 3-D level design for a game of our own creation. More updates to follow soon!

Peace out