Monday 19 December 2011

2D level design completed!


In my previous post I included some screens of my incomplete 2D level design before adding a player path and some final touches. My 2D design changed slightly as I was modelling it in 3D as I realised that some things would work better for the 3D model if they were different and there were a few things that I wanted to add to my level. I have now finalised my paper based design to a standard that I'm happy with and in such a way that will make for a good level in 3D. The quality still isn't great because I drew it in pencil and didn't go over it in pen before scanning it in, but this is my final 2D version of my level. More updates to follow soon!

Peace out!

P.s. The next person to mock my trees will die :P

3D Model update!

It took a while to get used to modelling my level in 3D. In particular Google Sketchup could be a bit of a pain in the arse at times. However, I put a lot of effort in and I'd like to think that it paid off! My level was set in a manor owned by the C.E.O of an industrial corporation. Due to my level being too long for me to write the walkthrough for, I had to cut it down to just the first floor of the manor. It took me a few days of non-stop working to get the model how I wanted it to look and I don't think it was the best and most exciting design for a level I could have chosen but I felt that it worked for the type of game and game play I pictured when I first laid out my initial ideas for this project. I'll include a few screen shots of my model and the legend.





Peace out!